- #Crazy bump to cryengine pro
- #Crazy bump to cryengine software
- #Crazy bump to cryengine professional
- #Crazy bump to cryengine series
- #Crazy bump to cryengine tv
It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games.
#Crazy bump to cryengine software
Mateusz "seir" Piaskiewicz, Senior Level Artist at Techland ( English - Google Translation)Ĭopyright by Mateusz Piaskiewicz -available commercial software with royalty model for commercial useĬryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. Interview by Patryk Polewiak,, January 18th 2014 (Polish) Mateusz "seir" Piaskiewicz, Senior Level Artist at Techland Interview by SpronyVanJonson, MapCore - Game Development Community, January 2nd 2014 (English) Mateusz "seir" Piaskiewicz, Level Designer at Techland Interview by Alex Galuzin, World of Level Design, November 9th 2009 (English) : Extremely Wide-Ranging (Techland, 2012, Won) : Remarkably Infallible and Efficient (Techland, 2013, Nominated) : Initiative and Innovation Ace (Techland, 2013, Nominated) : Gamasutra Blogs - My articles posted on Gamasutra ( Link)
#Crazy bump to cryengine series
: Making of Catacombs - Series of articles about creating a " Catacombs" level for Hellraid (Parts: I, II, III, IV, V) : Call of Juarez: Bound in Blood Mapping Community - An article about our COJModding community ( Link) : Reference Database - Tagged Game Screenshot Database For Reference Purposes ( Link) : ChromED Tools Usage Videos and Articles for Chrome Engine 5 ( Games Creators Academy (PL: Akademia Tworcow Gier)) : ChromED Tools Usage Videos and Articles for Chrome Engine 4 ( ) : "Creating Adventures and Environments for Video Games" at Wroclaw University of Technology - Tk Games (Wroclaw, Poland)
#Crazy bump to cryengine pro
: "Creating Adventures and Environments for Video Games" at Wro Camp Pro - Startup Conference (Wroclaw, Poland) ( Startup Website Article)
: "Creating Adventures and Environments for Video Games" at Technology Festival (Leszno, Poland) ( Festival Program)
#Crazy bump to cryengine tv
: "How To Create A Game World" (February 22th, 2013) at Lublin University of Technology (Lublin, Poland) ( Newspaper Article, Interview for Local TV Station) : “Applying gameplay to game environments” at SkillDev Game Creation Workshops 2014 (Wroclaw, Poland) ( News Post) : "Level Art and Design Course" (September 25th, 2012) (8 Hour Speech) at Digital Frontier Game Creation Course 2012 (Warsaw, Poland) ( Official Website) Baking Normal Maps From Mesh or Diffuse Map. Follow up on asset creation process with feedback. Overseeing the creation of Environment Art for the project with respect for artistic direction. Creating and maintaining level production plan and timeline. Creating and maintaining level props and geometry content list. Managing and mentoring the Art Team and Junior Designers. : Mentoring & Maintaining Level Vision (Advanced): Bug Fixing, Optimization and Performance Tweaks. Post-Processing (Dynamic Weather, Special Effects, Camera Effects). Building Level Geometry and Architecture. Blocking Out Prototype (Whitebox Stage). Gameplay Design (Mechanics Design & Usage). Walkthrough Plan and Floorplan Sketches. Level Design Document and Pre-production: Defining Level Vision, Mood, Required Content and Assets.
Topic Research, Collecting Reference and Creating Moodboards. : Complete Level Creation (Professional): : WorldCraft / Valve Hammer Editor (Source Engine) - Advanced
: Unreal Development Kit (Unreal Engine 3) - Advanced
#Crazy bump to cryengine professional
: ChromED (Chrome Engine 3-6) - Professional : Perforce (Source Control Management) – Advanced (Visual Client) : Crazy Bump (Normal Maps) - Professional : Adobe Photoshop CS5 (Texturing) - Advanced : Autodesk 3DS Max 2013 (High/Low Poly Modeling, UV Mapping) - Professional : LinkedIn - My career and education profile. Follow me: MobyGames - Short biography and games I've been working on. I made my first level layout sketch when I was 8 years old. First X-Com and first Quake are my all-time favorite games.
Scared of spiders, can't swim, ambivert, left-handed, addicted to video games. Active in the professional video games industry since 2007, modding and making custom game levels for "Quake" any other games since year 2000. I'm a passionate, positive, enthusiastic level artist and designer, landscape architect, amateur photographer, urban explorer, quite a good cook and food lover. MATEUSZ PIASKIEWICZ LEVEL ARTIST & DESIGNERįirst of all, my name is hard to pronounce, I know that. Mateusz Piaskiewicz - Level Designer & Artist - Portfolio